If you notice that you are pulling the mob off your tank. STOP!!!!! don't cast any more. Don't run because you will just bring more add's. Better that you die than the whole group. Cast mana shield instead and wait for your tank to get the threat back then resume blasting away. *Area Effects - The majority of the people out there have no clue how to use these awesome additions to a Mage's repetoire. Here is how I prevent these spells from becoming a negative in a group. Flamewave, Blizzard, FlameStrike and Arcane Blast are the three you have to worry about most (listed in ranking order). Blizzard and Flamewave have the largest footprint with a 360 degree radius and are the most dangerous. I only use these dangerous spells in two situations. 1) If I have more than one tank to pull threat back onto them after I do a crap-load of damage with my AE. 2) I want to pull threat thereby giving the tank or tanks an opportunity to heal up with First Aid or potions. I usually die when I do this but they can always res me *Reagents - this is a live with it arrangement. I tend to trade in-game money for real life time and feel that its a good trade-off (concerning teleport and portal). I just ignore Slow Fall unless I happen upon a light feather in my regular travels. Be aware of your spacing and also aware of the high threat any of these spells will impose. If I do decide to use AE. I always Frost Nova, Flamestrike, Then Blizzard either around me if the tanks have lost threat or around the tanks if they manage to hold. *Resist, Resist, Resist, Dead - I don't take Mobs more than 3 levels over my own Solo. Even at three levels they start to resist a lot which means although I probably won't die, I will need a long time to heal up myself in between battles. When I do find myself in the 4 over situation, I tend to just cycle through the three schools AND I only use instants. No use waiting three seconds to find out they are going to resist my fireball. wedding dresses wedding dresses it. I can log in and continue wherever i am at without worrying about buying or harvesting food Area Affects - Both our Blessing and our Bane. You haven't seen somebody rip through Scarlet Monastery library til you have seen wedding dresses warrior and 2 mages in full Area Effect mode working as a finely tuned machine. Time and Distance - This can also be a con because I ABSOLUTELY need that time or distance or I am pretty much toast. I can usually wedding dresses deal wwdwdwwfdg with 1 surprise but if an Add comes along? forget it. Especially if they resist my root or polymorph Need free drink - I go through mana like its going out of style. I have 1 1/2 short battles that I can do without stopping and drinking. or 3/4 of a BIG battle in me wedding dresses Not a good feeling when you get those Elites and you run out of mana and your tank is going down in flames. Mana agates help somewhat but I can run through that reserve at my level in 2 spells fla Need the free armor - I know the reason that WoW gives the mage free armor, because we absolutely need it. We can deliver so much damage in a short period wedding dresses of time and this blessed ability always manages to pull the threat off the tank and get us pummelled in the process Reagents - Better have a fat wallet because you will need it when it comes to reagents. With the nicety of insta-transport comes the steep price (10 silver for teleport wedding dresses silver for portal). Don't even bother with slow-fall. It's used so rarely and not worth the extra bag-slot the feathers would take up -=Strategies=- I personally feel that a Mage needs to be the most tactically savvy of all the characters in WoW. Their frailty leaves little room for error. Also remember these strategies are coming from a Fireblaster bend so you will not see a lot of other stuff. I also use different strategies for different situations so I will go over some of the common scenario's that I meet and go into strategies that I use. I will also break each battle into segments so that I can explain my tactics as they happen and my thought processes behind them. I am sure you will see flaws and any constructive criticism is welcome (no "U 5UXX0R5" allowed) 1v1 PVE - Situational Caveats: unsurprised where I choose my start and there is proper spacing and no walkers coming *Death Becomes us - In Solo combat, I mitigate my adds with Polymorph. I Use Mana Shield when my health starts to get low. I Frost Nova every chance I can get and I am not afraid to Frost Nova, Blink, And then run. I also make sure I don't blink into the next major enemy In a group, I have a macro healing statement, I don't use Area Effects unless I have more than one tank, and I get into a rhythm with my main tank with my single target casts. ****EXTREMELY IMPORTANT PLEASE READ****
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