*Roots and mob control - I have a viable root (Frost Nova) that I can use to give me the time and distance or trap fleeing mobs (unlike paladins). I also can use that same root as crowd control or use polymorph if i don't wanna risk Area Effects. *Free int boost and armor - The extra mana is always nice and allows me to stay up longer. Free armor is always good *Free food and drinks - Who can say no to this. Although I try to level up my cooking, it has lagged behind cause there is no need for it. I can log in and continue wherever i am at without worrying about buying or harvesting food. *Area Affects - Both our Blessing and our Bane. You haven't seen somebody rip through Scarlet Monastery library til you have seen a warrior and 2 mages in full Area Effect mode working as a finely tuned machine. First, lets discuss the Pro's and Con's of Magehood. These are actually pretty generic and can be applied to any mage and really can be found in any guide. Im adding my personal bend to them to spice it up a little. -=PRO=- *I can do a TON of damage before the mob ever gets to me. 600-800 before arrival; 300 in the next 2 seconds after arrival and variations of LOTS OF DAMAGE thereafter. Heaven help me if my enemy is not dead before I run out of mana. *My range is pretty incredible and allows me time and distance (the two factors that keep me alive as a mage) *TELEPORT AND (eventually) PORTAL - Insta-transports is definite BIG PLUS. Especially for one that has 2 children and a wife to look after and doesn't have the time to waste on 30 minutes of gryphon travel a day. -=Con=- *Time and Distance - This can also be a con because I ABSOLUTELY need that time or distance or I am pretty much toast. I can usually deal with 1 surprise but if an Add comes along? forget it. Especially if they resist my root or polymorph. *Need free drink - I go through mana like its going out of style. I have 1 1/2 short battles that I can do without stopping and drinking. or 3/4 of a BIG battle in me. Not a good feeling when you get those Elites and you run out of mana and your tank is going down in flames. Mana agates help somewhat but I can run through that reserve at my level in 2 spells flat. *Need the free armor - I know the reason that WoW gives the mage free armor, because we absolutely need it. We can deliver so much damage in a short period of time and this blessed ability always manages to pull the threat off the tank and get us pummelled in the process. *Reagents - Better have a fat wallet because you will need it when it comes to reagents. With the nicety of insta-transport comes the steep price (10 silver for teleport, 20 silver for portal). Don't even bother with slow-fall. It's used so rarely and not worth the extra bag-slot the feathers would take up. *Death Becomes Us - With the propensity to pull threat, I find myself dying 2 to 3 times more in a group than the average character. *Area Effects - Both our Blessing and our Bane. Better know how to manage these appropriately or your group is going to start hating your guts. When you pull in 8 more elite adds because you used flamewave or blizzard in the wrong place (BIG FOOTPRINTS), who can blame them? *Resist, Resist, Resist, Dead - I call this the 4 levels over syndrome. I have found that enemies at about 4 levels above my own tend to resist everything I throw at em (or a good majority). Nothing worse than seeing them resist all my efforts then I die. wedding dresses wedding dresses it. I can log in and continue wherever i am at without worrying about buying or harvesting food Area Affects - Both our Blessing and our Bane. You haven't seen somebody rip through Scarlet Monastery library til you have seen wedding dresses warrior and 2 mages in full Area Effect mode working as a finely tuned machine. Time and Distance - This can also be a con because I ABSOLUTELY need that time or distance or I am pretty much toast. I can usually wedding dresses deal wwdwdwwfdg with 1 surprise but if an Add comes along? forget it. Especially if they resist my root or polymorph Need free drink - I go through mana like its going out of style. I have 1 1/2 short battles that I can do without stopping and drinking. or 3/4 of a BIG battle in me wedding dresses Not a good feeling when you get those Elites and you run out of mana and your tank is going down in flames. Mana agates help somewhat but I can run through that reserve at my level in 2 spells fla Need the free armor - I know the reason that WoW gives the mage free armor, because we absolutely need it. We can deliver so much damage in a short period wedding dresses of time and this blessed ability always manages to pull the threat off the tank and get us pummelled in the process Reagents - Better have a fat wallet because you will need it when it comes to reagents. With the nicety of insta-transport comes the steep price (10 silver for teleport wedding dresses silver for portal). Don't even bother with slow-fall. It's used so rarely and not worth the extra bag-slot the feathers would take up -=Overcoming the Con's=- Wait until the walkers stop then find your maximum range and start firing. ALSO I tend to move off to the side of their path and they will stay in range longer and it will force the mob to have to turn which gives me more time. If there are 2 in a group, I start by polying the one (this gives me more time) and then start a fireball for the other. I ABSOLUTELY DO NOT USE Area Effects at this point unless I am positively sure that my sheep'ed enemy is out of range and I only use a small footprint Area Effect (cone of cold, frost nova). *Need free drink - When I am solo, the only way I have found to mitigate this is by finishing them off with my weapon if they are alone. I maybe cast scorch or fireblast which is lower on the mana count as the final blow. If there are two enemies, then thank goodness that drink is free because I am going to trade mana for life (Mana Shield baby and bombs away). In a group, I always close with my staff or resort to my wand once they go red. The only time I will finish with a fireblast in a group is when they start to run and there is a possibility of adding. *Need the free armor- When solo: Poly, Mana Shield, and Frost Nova are my friends. I use them often and wisely. They have saved my life AND saved me in repair costs. In groups, I regulate my spell casting. If there are multiple tanks, I drop down to Area Effects. If there is one tank, then I drop into a rhythm with my single target spells. I Don't throw all my instants at once because the higher the burst damage, the better likelihood I will pull that mob off my tank. By being smart, you will make your life easier in armor costs AND make your warrior happy because he doesn't have to wait while you run back from res'ing With a little patience, just about every one of the con's can be mitigated. Here's how I have chosen to mitigate these less than stellar points. Some can be eliminated, others are just a fact of life. *Time and Distance - Always start at maximum range. Distance is your ally.
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